Projects Developed
Downloads
Years Creating
A gothic spectacle fighter/ hack-n-slash, currently being developed in Unreal Engine.
A fast paced rogue-like game with a complex combat system and power ups.
Rhythm matching beat-em-up game, with reactive music and SFX+ some parkour elements.
A story based puzzle game with every piece being hand crafted.
A weird selection of three short games.
A simple game with a simple objective. But valuable experience in NPC AI creation.
An endless runner style game where the objective is to gain score without crashing.
FPS. The player must eliminate waves of robots and unlock weapons.
An FPS prototype, where the level made of moving trains.
A demo playground built for VR, that includes, interactable props, VR hands and multiple locomotion types.
What happens when you mix naughts and crosses with mini golf?
One of my first ever developed games. The player must push box's to solve the puzzles.
3D Modelling
World Building
Mobirise.com